USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF STUDENTS' SPATIAL IMAGINATION

Authors

  • Tajiboyev Bunyodbek Yasharjon o'gli

DOI:

https://doi.org/10.17605/OSF.IO/B394A

Keywords:

drawing geometry, spatial, figure, structures, rhythmic thinking, reflection

Abstract

This article provides information on the concept of spatial imagination, the use of game technologies in the development of students' spatial imagination.

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Published

2022-11-14

How to Cite

Tajiboyev Bunyodbek Yasharjon o’gli. (2022). USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF STUDENTS’ SPATIAL IMAGINATION. Open Access Repository, 9(11), 135–137. https://doi.org/10.17605/OSF.IO/B394A

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Section

Articles