USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF STUDENTS' SPATIAL IMAGINATION
DOI:
https://doi.org/10.17605/OSF.IO/B394AKeywords:
drawing geometry, spatial, figure, structures, rhythmic thinking, reflectionAbstract
This article provides information on the concept of spatial imagination, the use of game technologies in the development of students' spatial imagination.
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Published
2022-11-14
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Tajiboyev Bunyodbek Yasharjon o’gli. (2022). USE OF GAME TECHNOLOGIES IN THE DEVELOPMENT OF STUDENTS’ SPATIAL IMAGINATION. Open Access Repository, 9(11), 135–137. https://doi.org/10.17605/OSF.IO/B394A
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